﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace OGAMRL.screens
{
    class Title : Screen
    {
        public Title(int w, int h) : base(h,w)
        {
        }
        public override void drawScreen(ref SpriteBatch g)
        {
            base.drawScreen(ref g);
            g.DrawString(Fonts.smallFont, "Version " + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString(), 
                new Vector2(100, 100), Color.White);
        }
    }
}

